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A recent report by Screen Digest titled “Western World MMOG Market: 2006 Review and Forecasts to 2011″ has produced some bold predictions for one of the fastest growing segments in gaming. Some of the findings are obvious (World of WarCraft is the most popular subscription game), while some of the breakdowns are more interesting (the European market, particularly France, will grow faster than North American market over the next five years).
While the report states that 87 percent of MMO revenue is generated through subscriptions, new business models that rely on virtual item sales and in-game advertising are on the rise. New business models and new customers that aren’t traditional gamers will be a continuing trend through 2011. The report’s author, Piers Harding-Rolls, says, “During the past few years the Western landscape for massively multiplayer online games has become increasingly fragmented following the introduction of new genres of games including social networking, virtual pet rearing and virtual world building titles. These new games and platforms have brought with them many new gamers and also new business models that are generating revenue that is largely incremental to the incumbent subscription business.”
The full report consists of 76 pages and 82 charts. It is available in print and PDF format, costing $2,045 for the former and $4,090 for the latter. Here are some of its key findings:
Sometimes we don't find what we are looking for. So why should this time be any different? Sorry for not being really helpful, but let's try it again.
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[...] The full report consists of 76 pages and 82 charts. It is available in print and PDF format, costing $2,045 for the former and $4,090 for the latter. Here are some of its key findings: (more…) [...]
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