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Sometimes we don't find what we are looking for. So why should this time be any different? Sorry for not being really helpful, but let's try it again.
Kudos to Mitch Wagner of Information Week for blogging my morning SXSW panel, “Web 2.0 to Web 3D” in the space of several hours— it’s a nice summary of the conversation, with lots of nuggets of insight from Robert Scoble, Susan Wu, and Electronic Arts designer Robin Hunicke. I love playing host to several stellar minds. When he wasn’t Twittering Eric Rice in the audience, Robert offered this lovely metaphor for thinking about virtual worlds:
“If I could sell you a magic penny for a million dollars that doubled every day for a month, would you buy it?” he said. “You should, because at the end of the month it would be worth more than $5 million. But at the beginning of the month, when the penny goes from one penny to two pennies to four pennies to eight pennies, people think it’s stupid.”
Question is, will those pennies keep stacking up? Read Mitch’s summary here.
Sometimes we don't find what we are looking for. So why should this time be any different? Sorry for not being really helpful, but let's try it again.
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Hi…we blogged on this topic some months ago, about the move to Web 3.D over here.
The magic penny argument describes any business that has geometric growth though, not just 3D worlds - Skype, YouTube owe valuations to magic pennies
[...] March 13th, 2007 in sxsw, virtual worlds, avatars, second life, web 2.0, games Folks like Wagner James Au and Mitch Wagner of InformationWeek have already blogged about the panel, but I wanted to share my [...]
[...] Club Penguin, an MMO for kids, which now claims a million monthly unique visitors. Penguin came up during my SXSW talk, along with RuneScape, as examples of Web-based and/or kid-focused MMOs few people in the industry [...]
penguin magic
Quite informative article. I do work in this industry myself and have some experience in this topic, but I do not agree with you in 100%. However, you made some good points too
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